***** Item Detail

Product ID: QuizColl
Control Number: 7503130
Quiz Show Collection 233 Episodes
Our Quiz Show Collection includes
Beat The Clock 1 Episode
Name That Tune 1 Episode
Truth Or Consequences 19 Episodes
Whats My Line 3 Episodes
You Bet Your Life 203 Episodes
Are You A Genius 6 Episodes

***   Beat the Clock was a high-energy, fast-paced game show that brought laughter, suspense, and slapstick fun to American radio audiences in the late 1940s. Originally created as a radio program before becoming a television sensation, the show featured contestants competing in wacky, time-based stunts for cash and prizes — all under the pressure of a ticking clock. Known for its lighthearted chaos and audience participation, Beat the Clock was a standout example of the growing popularity of interactive entertainment in postwar America.
Its mix of physical comedy and real-time pressure made it a perfect blend of humor and tension, designed to keep listeners engaged and entertained.
The Stars
The original radio version of Beat the Clock was hosted by Bert Parks, whose cheerful demeanor, smooth delivery, and quick improvisational skills helped guide contestants and maintain the show’s lively rhythm. Parks’ voice was well-suited to the rapid-fire format, and his friendly but firm tone kept the games on track.
Although not a scripted drama, the show often relied on the charisma of Parks and the unpredictability of contestants to create its fun, spontaneous atmosphere.
Key Dates
• Beat the Clock debuted as a radio game show on CBS Radio in 1949.
• It ran for a short time on radio before transitioning to television, where it gained far greater fame.
• The television version launched on March 23, 1950, on CBS, with Bud Collyer as host, eventually becoming one of the most iconic game shows of the 1950s.
Other Information
Each episode featured everyday contestants attempting to complete absurd or silly tasks — such as balancing objects, moving items blindfolded, or performing physical feats — all within a designated time limit. These challenges were designed to be simple in theory but often hilariously difficult in practice, especially under time pressure.
On radio, the stunts were described with vivid detail and sound effects, allowing listeners to visualize the action and laugh along with the studio audience. The ticking clock and the tension of impending failure were key elements of the show’s appeal.
While the visual spectacle of the television version eventually overshadowed the radio format, Beat the Clock’s brief run on the airwaves helped establish it as a viable entertainment model. It represented a transitional moment in broadcasting, where audience participation and game show formats began to thrive in both mediums.
Today, Beat the Clock is remembered as one of the early examples of American game show innovation. Though its radio version was short-lived, it laid the groundwork for one of TV’s most enduring franchises and reflected the fun, upbeat spirit of a country ready to enjoy itself in the postwar years.
***   Name That Tune was a lively and musically driven radio quiz show that challenged contestants and thrilled audiences with the simple but engaging premise of identifying popular songs based on only a few notes or bars of music. Combining the excitement of competition with the universal appeal of music, the show became a national sensation in the 1950s and went on to become one of the most enduring formats in American broadcast history. Its blend of suspense, melody, and audience interaction made it a standout in the golden age of game shows.
The program’s format proved so compelling that it successfully transitioned from radio to television, where it became even more iconic in later decades.
The Stars
The radio version of Name That Tune was hosted by Red Benson, who served as master of ceremonies during its earliest national run. His confident voice and quick pacing helped build anticipation as contestants attempted to identify tunes with as little musical information as possible. The show also featured a live orchestra or band, whose musicians were central to the gameplay, performing only snippets of songs for players to recognize.
While the show revolved around the contestants, it was the host’s timing, enthusiasm, and command of the music-driven format that kept the energy high and the competition moving.
Key Dates
• Name That Tune premiered on NBC Radio on July 6, 1953.
• The radio show ran briefly but successfully, setting the stage for the program’s launch on television later that same year.
• The television version began in 1953 on CBS, hosted first by Red Benson and soon after by George DeWitt, eventually becoming one of the most popular musical game shows of the 1950s.
Other Information
The basic format of Name That Tune involved contestants competing to identify well-known songs based on a few bars of music. As the difficulty increased, fewer notes were played, with the famous phrase I can name that tune in [X] notes becoming a cultural catchphrase. The show tested both musical memory and nerve, as players strategically wagered how quickly they could recognize a melody.
In its radio form, the challenge was enhanced by the pure audio nature of the medium, requiring careful attention and a keen musical ear from both contestants and listeners. Prize money and other rewards added to the stakes, but it was the thrill of musical recognition — and the joy of shared favorites — that gave the show its lasting charm.
While short-lived on radio, the show's immense popularity in syndication and its repeated revivals on television throughout the 20th and 21st centuries have solidified Name That Tune as a staple in the annals of American entertainment.
Today, the original Name That Tune radio broadcasts are remembered as a dynamic fusion of music, memory, and game show tension — a perfect reflection of postwar America’s love of melody, competition, and fun.
***   Truth or Consequences was one of the most inventive and beloved game shows in the history of American radio, blending trivia, comedy, heartwarming surprises, and outrageous stunts into a unique entertainment experience. Created by Ralph Edwards, who also served as the show’s original host, the program asked contestants a quirky trivia question — and if they failed to answer it correctly (as they often did), they had to face the “consequences,” which usually meant performing a humorous, embarrassing, or unexpected stunt. The show's combination of slapstick fun, surprise reunions, and charitable moments made it a standout success in both its radio and later television incarnations.
With its blend of sentiment and silliness, Truth or Consequences became a template for interactive entertainment that was decades ahead of its time.
The Stars
Ralph Edwards was the charismatic and good-natured host who launched the show and remained its heart and soul during the radio years. With his enthusiastic voice, perfect comedic timing, and warm rapport with contestants and the audience, Edwards guided each episode through a whirlwind of questions, stunts, and heartfelt surprises.
Later hosts for the television version included Jack Bailey, Bob Barker, and others, but it was Edwards who defined the tone and spirit of the original radio program.
Key Dates
• Truth or Consequences debuted on NBC Radio on March 23, 1940.
• It quickly became a hit and ran on radio until 1956, overlapping with its television debut.
• The program transitioned to television in 1950, becoming one of the first game shows to enjoy long-running success across both mediums.
• The show continued on television in various versions through 1988.
Other Information
The format of Truth or Consequences was simple but highly flexible. Contestants were asked a deliberately difficult or humorous trivia question; if they failed to answer it (often within a few seconds), they had to perform a “consequence” — which could be anything from singing in public or acting out a skit to more elaborate pranks. Some episodes featured emotional surprises, such as reunions with long-lost relatives or touching acts of charity, making the show more than just a comedy — it became a feel-good experience for many listeners.
Edwards was a pioneer in using radio for positive social impact. During World War II, the show often honored soldiers and their families, and in later years, it supported charitable causes and public service announcements. The program’s unpredictable structure and Edwards’s ingenuity made it stand out in a crowded field of quiz shows.
Listeners tuned in not just for laughs, but for the emotional connection the show offered — a blend of human interest and humor rarely matched on radio.
Today, Truth or Consequences is remembered as a trailblazing program that shaped the future of game shows and audience participation. Its innovative use of humor, heart, and surprise helped set the stage for decades of reality-based entertainment, all while maintaining its radio roots as one of the most delightful and unpredictable shows of its time.
***   What’s My Line? was a sophisticated and witty panel game show that delighted radio (and later television) audiences by challenging celebrity panelists to guess the unusual or everyday occupations of ordinary guests through a series of yes-or-no questions. Known for its polite banter, clever wordplay, and urbane charm, the show offered a refreshing alternative to the more boisterous quiz programs of the era. While most remembered for its long-running television success, What’s My Line? also enjoyed a brief and elegant run on radio, showcasing the appeal of sharp intellect and gentle humor in a game show format.
Blending civility with curiosity, What’s My Line? proved that entertainment could be smart, respectful, and thoroughly engaging.
The Stars
The radio version of What’s My Line? featured John Charles Daly as moderator — a role he would famously continue on television. Daly’s calm, precise voice and gracious demeanor brought a tone of professionalism to the proceedings. He was joined by a rotating panel of celebrities and public figures known for their wit and sophistication.
Panelists used a mix of logic, deduction, and humor to uncover the contestants’ occupations, and their good-natured interplay with Daly and each other became a key part of the show’s charm.
Key Dates
• The radio version of What’s My Line? aired briefly in 1952, as a companion to the already successful television show, which had premiered on CBS-TV on February 2, 1950.
• The television version went on to run for 17 years, concluding its original network run in 1967, with a syndicated revival airing from 1968 to 1975.
• The radio version was syndicated on various stations and used to promote the growing popularity of the television series.
Other Information
The format was simple and elegant: four celebrity panelists would ask yes-or-no questions to try and guess the contestant’s occupation or, occasionally, a special mystery guest’s identity. Each episode featured several rounds, and if the panel failed to guess correctly within a limited number of questions, the contestant would win a cash prize.
Unlike many game shows of the era, What’s My Line? emphasized politeness and intellectual curiosity. The contestants’ occupations were often unusual, obscure, or humorously unexpected, leading to both surprising revelations and plenty of laughs. Mystery guests — typically famous actors, athletes, or politicians — added extra excitement, with the panelists blindfolded during those segments.
Though short-lived on radio, What’s My Line? maintained all the hallmarks that made its television version beloved: cleverness, dignity, and a gentle competitive spirit. It stood as a refined counterpoint to louder, more raucous programs and showcased the joy of thoughtful inquiry.
Today, What’s My Line? is remembered as one of the most intelligent and charming panel shows in broadcasting history. Its brief radio run reflects a transitional moment in entertainment, bridging the golden age of radio with the burgeoning age of television, where it would go on to achieve iconic status.
***   You Bet Your Life was one of the most beloved and unique radio quiz shows of the 1940s and early 1950s, combining unscripted comedy, light trivia, and the irresistible charm of its host — the legendary Groucho Marx. More a comedy vehicle than a traditional game show, You Bet Your Life thrived on Groucho’s quick wit, sharp improvisation, and humorous banter with ordinary contestants. The game itself was secondary to the laughs, making the program one of the most entertaining and enduring personality-driven shows in broadcast history.
Blending game show elements with Groucho’s vaudevillian humor, the program was a radio sensation before becoming a long-running television hit.
The Stars
The undisputed star of You Bet Your Life was Groucho Marx, whose razor-sharp one-liners, sly wordplay, and spontaneous ad-libs turned every episode into a comedic showcase. Groucho’s genius lay in drawing humor from everyday people — often letting their backgrounds or quirks set him up for some of his most famous lines.
Groucho was joined by his deadpan sidekick and announcer George Fenneman, who served as a genial foil, scorekeeper, and occasional straight man, grounding the show’s antics with his calm and courteous presence.
Key Dates
• You Bet Your Life premiered on ABC Radio on October 27, 1947, and moved to CBS Radio in 1949, before settling on NBC Radio, where it remained until 1956.
• A television version debuted on NBC TV on October 4, 1950, and ran concurrently with the radio version until the mid-1950s.
• The show ran on television until 1961, becoming one of the first game shows to successfully bridge radio and TV audiences.
Other Information
Each episode of You Bet Your Life featured two contestants — often paired strangers — who would briefly chat with Groucho before answering a handful of general knowledge questions. The “Secret Word,” revealed to the audience at the beginning of the show, offered an extra cash prize if a contestant happened to say it during the interview. The humor largely came from Groucho’s interactions with guests, which often turned into mini-comedy routines full of innuendo, teasing, and absurdity.
The quiz format was simple, and winning money was never the show’s main draw. Instead, You Bet Your Life stood out for the spontaneity of Groucho’s delivery and the parade of diverse contestants, from teachers and farmers to bodybuilders and musicians. The show thrived on unscripted moments, often edited down from longer recording sessions to highlight the best comedic material.
Thanks to its blend of celebrity hosting, comedy, and casual competition, You Bet Your Life became a cultural institution — one that helped pioneer the talk/game show hybrid genre still popular today.
Today, You Bet Your Life is fondly remembered as a shining example of personality-driven radio, showcasing Groucho Marx’s unmatched timing and wit. Its audio recordings remain some of the funniest and most replayed moments of postwar American radio.

***  "Are You a Genius? was a fast-paced quiz show from the golden age of radio that blended general knowledge, quick wit, and audience interaction into an entertaining and mentally stimulating format. Designed to test the intellectual limits of both contestants and listeners, the show posed challenging questions across a wide range of topics — from science and literature to history and pop culture — rewarding sharp minds and quick answers. With its energetic pacing and live audience format, Are You a Genius? fit squarely into the wave of mid-century radio programs that made brainpower a form of entertainment.
Both educational and engaging, the show invited listeners to play along from home and ask themselves the title’s central question: Are you a genius?
The Stars
The show was hosted by a rotating set of affable emcees, with Quizmaster David Broekman serving as one of its more recognized names. The host's job was to keep the game moving briskly, challenge the contestants, and occasionally offer witty commentary between questions.
Contestants were typically selected from the studio audience or from submissions, and included everyday Americans with above-average knowledge — including teachers, students, and self-proclaimed trivia buffs.
Key Dates
• Are You a Genius? aired in 1946 as a syndicated quiz program, primarily distributed to local stations across the United States.
• It was part of the postwar boom in quiz and game shows that emerged alongside programs like Quiz Kids and Information Please.
• The show had a short run, with fewer than 40 episodes believed to have been produced.
Other Information
Each episode ran approximately 30 minutes and featured several rounds of increasingly difficult questions. Contestants competed for small cash prizes or the honor of returning as a “champion,” with the final round often involving a particularly tricky question or a subject chosen by the contestant in advance.
The tone was upbeat and respectful — more focused on celebrating knowledge than showbiz spectacle. Unlike later television quiz shows, there were no elaborate sets or dramatic pauses; the emphasis was on smarts and spontaneity.
Although the show didn’t reach the fame of long-running quiz series, it appealed to listeners who enjoyed testing themselves and learning new facts. Its name alone captured the challenge — encouraging a blend of entertainment and self-reflection that made it a memorable entry in the era’s quiz show landscape.
Today, Are You a Genius? is remembered as a crisp, clever piece of radio trivia history — part of a genre that transformed curiosity and intelligence into mainstream entertainment."


This collection comes preloaded on a USB stick, allowing you to easily transfer all episodes to the device of your choice. Enjoy seamless playback a perfect blend of vintage charm and modern convenience.
Suggested Retail Price: $109.99
Mice Price: $29.89
Length: 27.5
Width: 233
Weight: 0.0500 pounds
Quantity:
***** Item Detail Page End

***** Home

Blind Mice Order Center: 346 839-3150
Open 9 am - 4pm CST Monday-Friday
You have arrived!
Blind Mice Mega Mall - "The Mall with the Blind In Mind!

Blind Mice Mega Mall is designed for use with screen reader and low vision software for visually impaired shoppers!
The Mice have built Blind Mice exclusivily for the Blind & Low Vision Community!
The sighted have millions of web sites built for them...
Each store is an independent business owned and managed by a member of the Blind / Low Vision Community!
Please browse the great offerings from the merchants in Blind Mice Mega Mall
You will find great items and unique products for the Blind and Low Vision community.
Shop all the stores and check out just one time! The Mice make it easy to shop from all of our outstanding merchants!
Remember, the Merchants operating stores in Blind Mice Mega Mall are also part of the Blind and Low Vision Community so when you buy from them you are supporting the Blind and Low Vision Community directly!

!

Check Out These Specials from our merchants

Step back in time and relive the magic of classic entertainment with Golden Age of Radio OTR, your one-stop shop for Old Time Radio Shows! Grand Opening Sale! Save $$$ and Free Shipping On All Orders Over $30*!

New! Talking Hot Plate from E T S!


New Talking Hot Plate! On Sale Save $60! Read About It Here! New Talking Hot Plate! On Sale Buy On Interest Free Payment Plan! Read About It Here!

Blind Girl Designs! Upbeat, Fun, Fall and Halloween Designs available on T-Shirts, SweatShirts, Hoodies, Aprons and Tote Bags! See them Here! Free U.S. Shipping on All orders at Blind Girl Designs Too!Take a Minute and Browse the Blind Girl Fall and Halloween Designs Here! Sizes from Youth Small to Adult 5x with Tall Sizes too!

Mega Voice Audible Bibles! 7 different Bible Formats available on 3 different players! Faith Comes By Hearing and Hearing Through The Word with an Audible Word Talking Bible! Kids StoryTellers Too! See Them Here!

Braille and Low Vision Bingo Cards and Complete Bingo Game Sets! The Best Bingo Cards for the Blind and Low Vision from DC Niche! Visit DC Niche Here and Play Bingo Independently!

TurtleBack Protective Cases for Your Adaptive Equipment! Save $$$! Made in the USA! See them all here


Every purchase at Blind Mice Mega Mall benefits the Low Vision / Blind Community!
** **
Have a MICE Day!
Make It Count Everyday!

You help the Blind Community every time you purchase from the merchants at Blind Mice Mega Mall
Every purchase made at Blind Mice Mega Mall gives back to the Blind and Visually Impaired Community!
Proceeds from sales fund the MouseHole Scholarship Program, the Cooking In The Dark Show and The Movie Vault!

Join the Today's Cheese Newsletter Here!

Blind Mice Movie Vault-Make a small contribution to support The Movie Vault!

My Orders! View & Check the Status of All your Orders Here!
Blind Mice Order Center: 346 839-3150
**
Join Us every Sunday For Worship! 2:45 PM Central ! Abundant Life Zoom Church House With The Blind In Mind!
***
Blind Mice Daily Devotional